Advancing Into Uberness
Uber is such a stupid term and when a guild is refered to as Uber it
carries with it positive and negative connotations. On the positive
side it means powerful enough to do hard/top level MOBs in EQ. On the
negative side it means loot focused (i.e. loot whores) who care little
about the team, the family and the guild. The Syndicate doesnt
subscribe to any of the negative stuff but we do love to kill hard
things as a TEAM :)
Because of this we began to shift energy and focus into building a
very active, very powerful high level team to take down "uber" mobs
any chance we could. We are already the largest, by far, EQ guild
and all we needed was some focus on higher level things.
To that end Dragons put in place 3 raid coordinators whos job it was
to take guild goals, convert them into raids and then meet and exceed
those goals. Goals at first included getting Cleric Epic weapons (to
greatly reduce Corpse Retrieval when people die on raids) and getting some
resist gear and additional planar armor. Goals changed and expanded
from there and rapidly The Syndicate became an "uber" guild with
respects to being powerful enough to kill Uber mobs. But the great
thing about The Syndicate was that they didnt trade the core values of
teamwork, friendship and fun for that goal! They did BOTH :)
Among their early days accomplishments included getting the monk, ranger,
thief, enchanter and cleric epics. It included killing Cazic Thule, the
god of Fear. It included killing the level 62 massive elemental of
the burning woods, many times. It included taking down the Chardok
king and his royal court repeatedly. It included dominating Sibilis
and killing the named Juggernaut and Froglok. It including owning
Fear and Hate and Howling stones. You name it and we were after it.
The end result was increased morale. Increased participation. And the
mindset that there is no goal in EQ we cant and wont achieve before
we move on to our next game!! All in all a very positive experience and
a milestone in guild history.