The
Syndicate was founded more than 4 years ago. I was over in Merdian 59,
knew UO was coming and knew the nature of guilds and the benefits they
could offer. I had played MUDs for many years and saw lots of
opportunities for a group to be formed that was dedicated to its'
members, all about fun and friendship and that set itself to higher
standards. Even then, groups came and went all the time and what was
really lacking was a stable platform. There were some quality, long
term groups at the time in games like NWN but they were few and far
between. So I decided to form my own group. Initially the focus was
very small. It would exist for Ultima Online. But over time that focus
grew and expanded and we changed from being a "guild" (i.e. entity within a game running by the limited rules set up by the gaming company itself) into an "Online Gaming Group" (OGG, a group that isnt about one game, but exists for itself, within its own rules, and plays whatever games strike its fancy). I'm
quite proud of the success of the guild. We are hundreds of members
strong, lasting for more than 4 years. And despite its' size, since we
only recruit referred, veteran gamers, we maintain a
close-team-of-friends atmosphere. Members go out of their way to help
other members and to do things together. It's a TEAM and we are all
proud to be a part of it.
2. To what do you attribute its' success?
I attribute many things: probably too many to go into in this article. But some of the highlights are: - Standards: We maintain high standards for recruiting. We only accept the best people (less than 7% of all applications are accepted, and we have had thousands of apps to date)
who are referred by existing members in good standing. Quality, not
quantity, is our motto and as we have seen, quality begets quality.
- Teamwork:
We have some outstanding members in this guild, who would give their
left arm to help others. It's that attitude that pervades the group,
and is our core strength. No matter the challenge, we overcome it and
grow stronger.
- Resources: There is no mistaking that
size does have its advantages. We have the resources of hundreds of
bright people both in real life and without. There are very few things
that we cannot accomplish when we set our minds to it. We have private
UOAM servers, private IRC servers, private chatzones, T-Shirts for
members, we meet in real life whenever possible, we are known to most
major gaming companies and maintain relationships with them and much
more. We have the professionalism and resources to get things done and
offer value to our members far beyond what any one game offers.
3.
It has come to my attention that The Syndicate, although strong both in
numbers and in resources, is not the most popular group of players in
either UO or EQ. Without naming names or pointing fingers, I can
remember having heard that many of LLTS's members were dishonest,
cheaters, noto-PK's, and immoral. What is your response?
Isn't the Internet a wonderful thing? One can say anything
and back it up with nothing, yet people assume the same values most
people hold in real life, apply here. In fact, for many players, they
do not. Some feel they are anonymous and above getting caught, so they
say whatever they want and do whatever they want. They assume that
whoever yells the loudest is correct. You will notice that The
Syndicate never gets involved in those yelling contests. We KNOW where
we stand. We KNOW we are on the side of honesty, goodness and decency
and we have no reason to enter into yelling contests based on rumors
and so-called "facts." To answer your question more directly:
No, we are not cheaters, noto-pks and immoral. The Syndicates' core
values are that of teamwork, friendship, anti-bug, anti-cheat, and
anti-pkilling. We KICK OUT members who break those rules and we don't
tolerate anything less than perfection when it comes to those
standards. There is another reason why these rumors exist. We
are an anti-pk guild. That means that we stick up for the little guy,
the new players and those who dont like being pkilled for no reason.
That means we have actively hunted many pkillers in the game. However,
every pkiller in game has a friend (read: healer)
who is blue. Every pkiller has a blue mule. Its' very easy to use those
characters to spread false rumors and discredit your enemy. If you
can't win on the battlefield, you might as well try and trash your
enemys' reputation in the hopes that they crumble, fold, and stop
fighting you on the battlefield. As a wave of recent emails (due to a recent event covered later in this interview)
have shown, hundreds of players don't support that view-point and, in
fact, it is held by a VERY small minority. That minority is composed of
people who are uninformed of all the facts, pkillers and anti-social
players in disguise or people who fall into similar catagories. So,
for the record, The Syndicate is anti-pk, anti-cheat, anti-bug. We
don't tolerate their use among our members, and we kick out members who
do so. We stick up for the little guy and as you will see in questions
below, love to do things for the good and decent players of the games
we are in :) As evidence of this, we also have a very large and strong
Everquest presence. We are known, on Tarew Marr shard, as one of the
most professional, decent, honest, helpful guilds there is. Since our
guild there was initially based around our UO team, you dont develop
that reputation bringing pk, bug use and cheating values with you.
4.
Is it possible that a few members of LLTS have slipped through the
cracks, and are, indeed dishonorable and untrustworthy? After all, in a
guild that boasts as many members as The Syndicate, it must be very
difficult to weed out all the bad apples. Statistically speaking, there
must be at least a few of them.
Absolutely!! I agree with your assertion 100%. In a guild our size (hundreds of members), lasting as long as we have (more than 4 years),
it's obvious to anyone who thinks about it, that SOME bad apples MUST
have slipped through the screening process. Fortunately for us, VERY
few have done so, but yes, we have had our share of jerks in the guild
who did things that warranted removal. For example, we once had a
player named Gregor. He used a bug to fight a pk guild. That guild
reported him for cheating, he was banned by OSI and soon after we
kicked him out. He then joined the same pkiller guild under a new
account and still plays today. Over our history we have had several
members go pkiller. I'm proud to say that our current crop of members
does not contain even one of those players ;) I'm sure that,
because we will continue to exist for years to come and will have
hundreds more players as part of our team, an occasional jerk will slip
through our screening process. To anyone wronged by those players, you
have our deepest apologies. Please drop us an email us
and we will take action and remove those persons from the guild. None
of our members tolerate anything less than perfection when it comes to
our team-oriented, anti-pk, anti-cheat and anti-bug stance.
5.
I have personally met Dragoon and HUCK, both of The Syndicate. Both
seemed to be very nice fellows, and one even provided my thief with a
recall scroll (his magery is abysmally low).
However, I really haven't dealt with many of LLTS's members. Perhaps
you could shed some light onto the matter, by telling me of a few of
the more notable occurances, within the guild, in which LLTS reached
out to help fellow players?
Yes,
both of those are good examples of the quality members we have. But it
doesnt stop there. We have a whole guild like that :) To answer your
question, though, we do a TON of events for fellow players. We run the
oldest player-run town known as Arx Draconis.
We call it "AD" for short. What AD does is serve as a focal point and
spring board for a great many events and things we do for players. Some
examples include Scavenger Hunts, Lotteries, Quests, Magic Resistance
Training Sessions, PvP Contests, Craftsman Nights and various Tavern
Games. There are 1-3 events on AD EVERY week that are completely open
to the public and FREE :) We even provide gates from the major banks
and then back to town so that newer players can participate Ed. Note - I have personally witnessed this sort of thing taking place. During
those events, we do not engage those guilds that are orange to our
warstone either (unless they chose to attack us, as some do). It's a
free event, open to the public and fun for all :) We try not to exclude
anyone. Here are some specifics on a couple events, so you can see what I'm talking about: - Craftsman Nights:
These are one of my favorites. For about an hour, once a week, GM
craftsman of all types (Smiths, tailors, alchemists, inscriptionists
etc..) gather in our large forge on the left side of the island. A team
of gaters heads out to the major cities bringing, in players who dont
already have runes to AD. Inside, the craftsmen will do free repairs
and make items for you free of charge if you bring the raw materials.
We have had entire guilds show up to get things fixed or items made for
their stockpiles. Its a great way to meet other players, get free items
and learn more about AD.
- Lottery Nights: This has to
be our trademark event. Just about every week we have a Lottery night.
Lady Circe is our MC and dozens of members support the lottery in
different roles. It works like this: Once again, a team of gaters heads
out and brings in players. So many already have runes and love the
lotteries that the gaters tend to only account for about 50% of the
100-150 players that show up EVERY week! We gather in the large, white
temple in the middle of the island city. Anyone who comes is
automatically entered and then Circe just starts calling random names.
If she calls yours, you go to the tavern and receive your prize. Prizes
are great items, too, like powerful magical weapons (force, power,
vanquishing), boats, regs, sandals, potion kegs, rare items etc. These
have become our signature events and they are really alot of fun to do.
Again, I point to these as examples that a guild
that was cheating up a storm, pkilling, npkilling and just generally
anti-social, wouldn't waste their time spending hours a week and tens
of thousands of gold pieces in "stuff" giving back to the community. :)
Besides those actual events we also offer other things. For
example, we have a large house on AD called the Treasure Map Runes
House, used by 8000+ treasure hunting groups. One can simply go there
and recall off a rune that takes them right to their map. It's open to
all players ;) We have 2 other complete rune libraries on the island as
well. We help train new players we meet. We actively report, in detail,
all bugs we find to get them fixed. In short, we are very active and
very community oriented.
6. Several months
ago, there was a rumour going around that LLTS intended to take up as
much lad as possible in the new lands, Trammel and Felcuccia. Any words
on that?
Arent rumors great? No, there is no truth to that rumor. And, while we are on it, no, I am not Lord British Ed. Note - I never heard this one!.
No, we dont have several GMs as members. No, we dont get special
favors...in fact, we are so high profile a guild and so well known,
that's its been nearly impossible to get blessings for the city despite
the city offering more than any other player run establishment that has
blessings! No, I dont live in a castle in real life. No, I'm not a
dragon in real life (that was a funny one, when a Russian player told
me that one day). We are just a large group of dedicated, team-oriented
members who have busted our collective arse to become as successful as
we are today. There is no substitute for hard work and dedication, and
this group of people has it in spades.
7. What is the LLTS
policy on guild membership, guild fees, and rank advancement (if any)?
Is there any truth to the fact that the proceeds of said fees goes
towards the purchase of new buildings? If so, how does this effect the
less wealthy members, who may not be able to afford a hefty payment?
An
excellent question. As I mentioned above, we only accept veteran game
players who are referred by members in good standing. We get about 10
apps a day and accept about 7.5% of all apps that come in. Now, if a
new player wants to join and doesn't have the game knowledge or a
referral, we ask them to come to Arx Draconis and meet members. We will
spar with you, take you on hunts and get to know you :) Friendship is a
cornerstone value for us so doing that is a key to joining. In
terms of dues themselves, we have dues of a value of 2000 gold pieces.
We collect them about every other month. Dues go to alot of things. The
help pay for guild buildings (each of our squad has a squad hall that members get friended to for AD log outs, vendors, storage etc..)
like our tavern or castle. They also pay for events like training
sessions for members, quests, etc. And, they are also used to help
members in need. Hacking and accidents are a way of life in the UO
world. We stand by our members and support those in need. We also save
some for a rainy day in case of a guild wide accident. Dues are kept at a very low amount (it works out to about 33 gold a day or one dead orc)
intentionally. When you have a guild our size, it only takes a small
amount from each member to add up. You can do lots of great things with
only a small amount of support from every member.
8.
Along the same lines, how much devotion does the LLTS give to it's
members, as far as character advancement, gaining of wealth, and such?
The
Syndicate (LLTS is our motto, not our name), is ALL about its members.
We dont exist for any one game, we exist FOR our members. The entire
guild is devoted to everyone else in the guild. We are a TEAM of
FRIENDS. If a member is in trouble, we help them. That could be in the
form of gold, or equipment or time to spar with them. That help has
even extended outside the guild to assistance with real life things.
The Syndicate isnt a fly-by-night group. It's a mature, professional,
dedicated Online Gaming Group. We are a team of friends who support
each other 100%. We hold events for members to earn gold (you earn more than your dues at just about any one of those).
We do many fun things as a guild. We have chatrooms and chatzones to
talk. We spar and train each other. We back each other up in combat an
we just focus on having a good time together. EVERY member is important
from the newest recruit to the oldest veteran :)
9.
Aside from the normally sceduled in-game events, are there ever any
major guild functions, such as major meetings, dungeon hunts, or other
such things, in which a majority of the guild takes place?
Absolutely.
In all honesty, most members have "finished" playing the games we are
in long ago. The game itself holds little value in and of itself for
them. The GUILD is what makes it fun for most members. What makes it
fun, besides the great inter-personal relationships, are the many
things we do. From our guild-famous Dungeon Explorer events (weekly, lengthy trips to different game hotspots),
to our Survival Hunts (Start naked, with no items and go out and earn
your items and survival together for fun), to guild quests, to guild
training sessions, to our tavern to our chatzone to our chatroom to
much much more. In addition we provide members with vendor spots at Arx
Draconis to help them earn income there (since hundreds of players shop there each week). We provide out of game help with PCs, security, and much more (since we have an expert in most things just due to our size). In short, The Syndicate is all about its members and offers back to them everything we can think of :)
10. In my correspondance with you, you mentioned your dissatisfaction with one of my reporters' stories about The Syndicate. What, indeed, would you like to say in response to his article?
Everyone
is entitiled to their opinion. However, when opinions are based on
rumors or when they are voiced without sharing all sides and all the
facts, that is wrong. As your readers can see from this article, that
other opinion didn't look at both sides of the issue and left out huge
amounts of factual data for people to draw their own conclusions.
Fortunately most players already think highly of us based on our
actions and those that don't, already have pre-formed opinions that
aren't likely to change. It reminds me of an old quote: "For those who
believe, no explanation is necessary. For those who do not, none will
suffice."
11. Okay, you knew this was
coming...your banning. I have heard many, many rumours, and I cannot
begin to guess what is true, and what is blown way out of proportion.
Now that everything has cooled down, what exactly happened? Which GM
was responsible for your banning, or do you care not to say? Do you
think that the recent lay-offs at OSI had anything to do with this?
Ahh
yes, the banning. It's actually a whole mess of a story and one that is
completely unfair, unjust and should be corrected by OSI. It is no
exaggeration to say that hundreds of non Syndicate members, along with,
of course, my entire guild, have voiced their displeasure with what
happened. To give you an example, I have guilds in Everquest coming to
me in that game, offering assistance to petition for the return of the
accounts. People I thought were enemies are mailing me burying the
hatchet and offering to help. The overwhelming public opinion is that
this is not just. My explanation of events is as follows: Eventually,
all good things must come to an end. In late March of 2000, Richard
Garriott, the visionary behind the Ultima series and the director of
OSI, resigned from the company. With him, 20 others were fired
including most of the "X" staff and several top Ultima Online people.
Following those firings many then quit OSI, including such noteables as
"Designer Dragon" who now works for Verant. In short, out with the old
guard and in with the new. OSI was in a massive state of flux, with
most of the "powers" in OSI moving on to new challenges. This change
shook OSI to its core. To quote one GM "As you can imagine, things are
very tense around here and no one is sure what is going to happen or
who is in charge of what." These departures put alot of people into
positions they wouldnt normally have and alot of mistakes began
happening in my opinion. Chief
among those mistakes were bannings that should never have happened. One
poor girl plays UO along with her brother. Her brother is away at
college and she lives at home. Both accounts are paid for by her
parents. Her brother was caught macroing on his account so they banned
him. They then searched and banned ALL other accounts on that credit
card. This same type of problem was echoed over and over again, where
OSI is banning all accounts on the same credit cards because of actions
done by one acct, unrelated to the others. A poor lady from the TSU
guild had the exact same thing happen to her as she explains on the TSU
board. A poor guy from GL shard posted on the Crossroads site with
another similar story. A father posted on rants and raves that his son
was banned for cheating so OSI banned his account as well because it
was his credit card paying for them. A pattern of behavior began to
emerge that reflected a not so nice philosophy for attracting new
customers. Especially since they considered UO to be a game families
could play. All this really
stunk, but didn't affect The Syndicate much until OSI made the same
mistake with regards to us. They banned the accounts of Dragons, the
guildmaster, because of charges that aren't actually valid/true and
because the other accounts were paid for by the same credit card as the
one they had false issues with. Let's explore that a bit more in depth
shall we? One of the accounts
paid for by Dragons credit card was an Elder in the volunteer program
and had been involved in it since it first began when UO came out. In
September of 1999, OSI went through some changes in the program forcing
all Elders and Seers to sign a Terms of Service Agreement (TOS version
2b, that has circulated the net and many have read, was signed by the
Elder account) on things they could and could not do. The
Elder program assigns volunteers to specific shards of work. The
account mentioned above has spent time on several shards. In order to
get assigned to a shard where there are other accounts paid for by the
same credit card OR that you play on you have to request permission.
OSI reviews ALL shard assignments and then accepts or rejects them
based on its own criteria. After the Sept 1999 TOS, this account was
assigned to Atlantic shard by OSI with full knowledge of everything
relating to it because, after all, how can you hide anything from the
company that has the billing records. About
February of 2000, OSI launched a long, detailed but poorly planned
quest to herald in the UOR release. I say poorly planned because things
were not staffed enough to complete all the parts correctly nor were
roles fully assigned. About the middle of February, an IGM (Interst
Game Master) was on Atlantic shard and needed the Elders to support the
events there by spawning in other towns (like Vesper) and to play their
Troubador characters (all Elders are given one of those for permanent
use) to help move the plot along. Unfortunately there weren't hardly
any real troubadors on Atlantic shard and they were under-staffed in
Elders. So, they solicited help
from the Elders to play roles. With the Elder character, from an
account paid for by Dragons credit card, standing right there, with
full knowledge of what was going on, the IGM created a troubador
character on another account paid for by Dragons credit card. This
character was meant to be permanent to support the ongoing plotline and
future plotlines and was made with the full knowledge of OSI and was to
be used by the Elder account to act various parts in various plot
pieces and Seer quests. Life
continued onward from there with the Elder in question becoming known
as one of THE best elders on the shard! It was so widely thought of
that when another round of restructuring came in late March of 2000,
the Elder was going to be promoted to a shard lead. At this same time
the big shakeup at OSI happened and several GMs started to go bonkers
with banning people (draw your own conclusions as to why but popular
news sites speculated that it was to make a name for themselves in the
new structure). Of course, since we are speaking about emotions and
feelings and desires its impossible to know exactly what someone is
thinking when they do something but an educated guess, based on the
completely outrageous shifts in policy that some (but not all) GMs
implemented right at that time, can be drawn. At
this time an IGM reviewed the Elder in question to promote him to a
more senior role because he was doing such a great job! There was no
abuses of power! Tons of events being led for new players. Excellent
training of new Elders. Great team focus. In short, everything was
being done exactly by the book. However this IGM saw the troubador char
wasnt on the main Elder account. He saw which IGM it was robed by but
wasnt able to or did not check with that GM to ask why he did it.
Instead, he banned every account relating to that credit card for this
and called the Elder into a meeting to yell at him. Well
the Elder was simply stunned. A GM created this char, to support an OSI
event and to support future OSI events allowing the elder to spawn and
that char to participate at the same time via using 2 PCs and
connections by the same person. He filled a gap in OSIs staffing and
was not asked for by the Elder himself nor was he hidden in any way. On
and on the "discussion" went until finally it was stated all accounts
would remain banned pending that IGM getting to "think about it". This
just didnt make any sense. You are punishing your top elder on the
shard because of something a GM did and that wasnt abused in any way? Several
days passed and a letter arrived stating that all accounts were
permanently banned. Several reasons were sited in that letter. They
were: - TOS Violations by having the potential for access to
the elder account by someone playing on the other accounts paid for by
that credit card. (**Note, no access to the Elder CHARACTER ever took
place and NO abuse of power or special help took place)
- Having
the Troubador on the other account (that was created by and for OSI as
a long term actor for their events. Word to the wise: say NO if you are
ever in this position).
- Having an Elder on the same shard as accounts on the same credit card
Well
needless to say this pissed off Dragons, the guildmaster of The
Syndicate, because Dragons guild accounts are now banned for no reason
and/or not valid reasons relating to the Elder account via the same
credit card. Why do we say no reason when OSI clearly sited several of
them? Lets explore those closely: - If you read TOS 2b (that
has been tossed around the net since last September when it came out),
it says no one can access the Elder CHARACTER. And no such access took
place of which OSI admits. Even if it had, which it did not, according
to the Elder Roles and Responsibility guide by OSI, such offenses are
punished by a warning so long as no abuse of power takes place. If such
an abuse does place the ELDER account is then banned OR the Elder
deleted depending on the infraction. In short, no violation of the TOS
took place and had one existed it wasnt of the kind for banning but of
the kind for warning. The formal text of how infractions are punished
is as follows:
- If a volunteer does not meet the minimum set of
expectations, fails to treat the players in a proper manner, or fails
to conduct themselves according to the guidelines set in this policy
document and the Terms of Service, they will be given two warnings. On
the third offense that volunteer will be stripped of their powers and
removed from the volunteer program. This is a guideline. Depending on
the nature of an offense, other steps may be taken, including immediate
removal from the Elder program and review of the incident for the
determination of penalty-boxing the offender’s account or permanently
banning the offender's account from Ultima Online.
- So what
we have here is an offense that didnt break the TOS and even if it had
is incredibly minor since no access to the elder character itself took
place and no abuse of power etc.. The punishment given doesnt even come
close to matching the documented punishment but besides that, no
infraction took place according to the TOS.
- The
Troubador char on another account isnt documented anywhere as an issue.
But regardless of that, it was created by OSI as a LONG TERM actor for
their events. It wasnt a 1 shot character. OSI has changed the program
such that each Elder gets one LONG TERM actor now. It was created by
OSI for OSI. How can that be the players fault. If OSI had issues with
it, it should never have been created.
- Some players, who arent up
on the current rules, state that Troubadors are 1 time event people and
are wiped after each one. That is not correct. Troubadors exist
permanently now and can be assigned roles that exist for 1 event or for
an entire plotline. Here is the current troubador role definition
according to OSI:
- Role: Actor. The Troubadour performs the
necessary roles that are needed in the various events created by the
other levels of Events Programming. These roles range from single event
characters to characters that are persistent throughout an entire plot
line.
- The Elder on the same shard as other characters
from the same account is just as dumb of a charge. OSI has to approve
every single assignment for all elders. At the time the assignments
were made there were only 1-2 elders per shard. Barely anyone to watch
over with 2-3 IGMs doing it so a "mistake" didnt occur. The assignments
were handed down by OSI with full knowledge of all facts surrounding
it. After all, they maintain the database of that information. In
addition if you read the TOS you see there is no mention of a
requirement that the Elder cannot be on the same shard and in fact
there are many active people today doing just that with OSI
sanctioning. However they have not excelled in their duties and risen
to the point of promotion under the new regime so they perhaps have not
been noticed by the new guard.
In summary, what we
have here, is an unfair banning. Not only was it unfair to ban the
accounts that were paid for by the same credit card BUT the banning
itself should never have taken place. The "infractions" sited as
reasons are either just plain false or were created by OSI actions not
by the players actions. To punish the player for something OSI made a
decision to do is not fair or right. How can they get away
with this you ask? Thats actually very simple. During this massive time
of turmoil there was very little oversight. Second, most everyone in a
position of power to appeal to was fired or quit. Third, the
"agreement" that every player agrees to just to play UO says that OSI
can make up any rules they want, change them without notice and remove
your right to play the game for any reason, even if it doesnt break a
rule. So find an anomaly, find out its linked to a very well known
player, ban the player (even though its an OSI caused anomaly) and you
score instant "points" because you fixed a "problem". Thats a
conclusion many players have drawn and its a pretty easy one to make
from the facts of the case. And the best part is, they ban you without
getting your side of the story AND they dont let you appeal it! No
player rights.. no appeal process.. no oversight.. Thats what it boils
down to.
12. It is my understanding that you
still have one active account which hasn't been taken away from you. Do
you plan to continue playing UO, and > reassume your position as
Guildmaster, or are your UO days over with?
That
is an incorrect statement. I do not have a single account in UO that I
own or operate. All guildhouses and properties exist on accounts run by
some of my officers. My intent is to get my unfair banning overturned
and my accounts returned and to resume playing. But I would prefer to
play under those conditions only. I still lead my guild and will always
do so :) I just have to coordinate more from "afar" (via our IRC
server) and rely on talented people in game to assist where needed.
13. While on the subject, how goes the appeals process with OSI? Is there any hope of your being allowed to return to UO?
At
this time commenting on this wouldnt be helpful I dont think. OSI has
no formal appeals process. All decisions they make, they state, are
final and unappealable. However, we are trying to appeal and to get our
case heard to the right people. I cant comment on any progress right
now.
14. What are your plans for the future of
LLTS? Do you plan on moving to any of the newer games currently
available, or in development now, such as UO2, Asheron's Call, Middle
Earth, and Atriarch?
As I
mentioned above, we are not an Ultima Online guild. We are an Online
Gaming Group. We dont exist for anyone one game but instead exist for
ourselves. We have a very large presence in Everquest and we have our
sights set on the future. We have been making ourselves known to a
large number of game developers with contacts in several major ones. We
hope to participate in a number of beta tests and have our eye on a few
very promising games coming. We will not be participating in AC. We get
into games on the ground floor :) The rest you mentioned are all in
development and there are others out there just as impressive if not
more so in some cases. We will be participating in Diablo II when it
comes out but we will not be recruiting any members specifically for
that game. It will simple be a fun, side game for us. Ed.
Note - I would like to thank Dragons for the extensive amount of time
and effort he put into making this interview possible. Having
extensively communicated with via email, it is my personal opinion that
The Syndicate has been unfairly stereotyped in the past, and it is my
fond hope that this interview will cause a few people to re-evaluate
their opinions of Dragons and The Syndicate. If you would like more information about The Syndicate, you may access their offical web site. Additionally, a recent article at Games Domain, featuring quotes from Dragons and info about The Syndicate can be read here. |