Guilds... In General Posted Friday, August 18, 2000 at 6:55PM by Kalfear |
Guilds... In General While I find the article about guilds "A Guild by Any Other Name" by Games Domain Review to be interesting and well researched for present time, I did find the choice of Guilds somewhat interesting. Now before anyone gets all wound up, I'll be straight forward, I have only heard of one of the guilds mentioned. That being "The Syndicate".
The Syndicate is very active in EQ and UO (or was). What the guild is
now, compared to their entrance into UO, is a testament of persistence
and growing. Now their yells of, "LLTS!" are common place in EQ
and are no longer met by scorn or dislike. The Syndicate has indeed
grown into and well earned the reputation as one of the premier guilds
on line. This is fact and can never be refuted by anyone with any
knowledge or time spent on line. The other guilds mentioned in
the article I quite honestly have never heard of before in close to 10
years of actively playing on line games. This doesn't mean they are not
good guilds, this doesn't mean they do not deserve to be noticed, this
doesn't mean they in fact may be the best guilds on line. What this
does mean is that the author based his discussion on guilds being over
two years old. Two years is a relatively short time to most
people, and many guilds that last two years will not last to a third or
fourth. The strength of a guild when based on time established is seen
after multiple leadership changes with in the guild. A player may lead
a guild for 2 or 3 years and then step down for whatever reason and
that guild will head into self-destruction with the appointment or
battle for power of a new guild leader. The same may be said when
a small group disbands from a guild to form their own only to crumble
into dust. Persistent leadership is needed to make a guild survive the
tests of time. Does this mean the guild will not change over time? Not
at all, change is needed to survive the changing worlds games create
and challenge the guilds and players with. But the foundation of a
guild must stay the same or the guild will perish as to much change is
just as deadly as no change at all. A good aligned guild in UO,
will not be able to follow the exact steps as the same guild in EQ.
Shadowbane, it self being full of new ideas, creates a whole new
challenge to most guilds, as to how they will follow their standards,
and yet, be effective within the new world. Only how these challenges
are met will decide the fates of many guilds. Be they new or old, Good
or Evil, the guild structure and the guild dedication to that structure
is what makes a guild survive. But I digress from the reason for
this. As I was saying earlier, I do not write this counter article to
insult or demean any guild listed in the other article but to point out
the exclusion of some guilds, that when based on age and success,
should be at the top of anyone's lists. The two oldest online Guilds that I am aware of were formed in NWN on AOL. Those being KAAOS and Crusaders of the Realms.
Both, if I am not mistaken on my dates here, are approaching their 8th
birthday as an online guild. Both guilds although totally opposite in
gaming style are alive and well and show no weakening in the coming
years. The Mercs also come to mind as a long time guild. (BDA) Bregan D'Aerth,
another NWN guild, has survived the test of time with a very strong and
loyal foundation of like-minded players. Syndicate with out a doubt has
proved they will not disappear any time soon and although not as old as
the above guilds, in many ways may out survive the above guilds, but
again, time will tell the story. The strangest thing about guilds
are, none of the above mentioned guilds had the largest member roster
in any game (exception to COR in NWN). None seem to be mentioned in
multiple upon multiple articles spanning across the internet regarding
guilds (exception to Syndicate in "A Guild by Any Other Name"). And
really, if you ask any of the long time members of those guilds, that
would be just fine with them. Yet these guilds in some way helped
create the boom that has become "Online Gaming Guilds". Be it through
their actions or just giving the idea to someone else to make a guild,
which happened to notice them and wanted something just a bit different. I
truly doubt that any of the older guilds will ever reclaim the
reputations they once had in games with the new creation of ubber
guilds who swallow up members based only on levels and items. But it
nice to know that many guilds out there that have survived and matured,
are available for those who look beyond the visible aspects of a game.
You may never get rich, but you will rarely be bored with any of the
above mentioned guilds! Kalfear Comments
(Edit from Div, added a link to boards)
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