TSG Interviews: The Syndicate Guild
After writing about The Syndicate Guild previously, I decided I’d give it a shot and shoot their “Contact” e-mail a message seeing if they’d be interested in answering some questions for me. To my surprise, they not only replied but the guild leader himself has offered to answer them. No more sense in reading, check it out here:
Jawesome: Hey, thanks again
for not only agreeing to be asked questions, but
also following up when I flaked out at
first. I’ll jump straight into the
questions. I’m aware some of them are a
little obvious and are on the website, however
I’d like more of an “interview-style” format to
post. I won’t edit anything you or I say,
unless it’s just a typo. Feel free to
correct anything I have to say as well. Feel
free to answer the questions as short or as long
as possible, whatever you’re comfortable with.
How did you guys get
started, what set you guys apart from the
other clans on Ultima Online?
-Dragons-: Our history goes
back to before Ultima Online really
started. We got started after a bad
experience that I had in a guild I had joined in
another game. That led to the belief that
something better.. something more team focused..
something that had meaning and value beyond just
pixels on a monitor.. could be
forged. As Ultima began to go
through its pre-alpha stage we set out to make
The Syndicate the biggest, baddest group on the
block. We wholesale absorbed other groups
and really pushed hard to be ‘huge’. It
was only later that we learned a focus on being
‘huge’ and a focus on being something
friend-focused, were not really
compatible. But we stuck to our core
values and weather that storm in our early years
and emerged out the other side with a much
stronger, unified, yet still very large
guild. I don’t think going down that path
in today’s gaming landscape would result in
success but back then (over 17 years ago) none
of us really knew what to expect from a guild or
from a MMO and it was in that perfect storm
(massive player interest… evolving MMO
landscape… low and uncertain player
expectations) that we were able to make that
mistake yet still emerge from it larger yet
intensely unified.
At what point did you
know that your clan was going to become
something more than just a simple UO clan?
That was the goal very early
on and it is what we continually aimed to
be. The moment it became crystal clear
that we had achieved what we aimed to create was
in 2002 when we held our first SyndCon
event. A large number of members spent
their own money to show up to a hotel near
Washington, DC and meet their fellow guild
members, face to face, for 3 days. When
people are willing to make that financial
investment and to take that personal risk… on a
group of people they have only ever known via
text on a computer screen (as this was before
things like Teamspeak were popular).. then you
know you have built a strong, unified, community
of friends. Ever since that point, the
snowball rolling down the mountain has picked up
steam and turned into an avalanche. So i
would point to that as the defining moment in
our success as a community of friends, who have
a shared passion for gaming.
How many games (roughly)
would you say your guild has played and how
many would you say you guys have taken place
in shaping whether it’s alpha / beta testing,
or working with developers in some way or
another?
Many dozens.. from MMOs to
Mobile Games to Facebook Games to FPS to RPGs to
RTS’, The Syndicate has been involved in
testing, consulting, design and feedback in a
massive number of titles. In the past 3
weeks alone, we have picked up 5 new titles that
we are doing work on. That work ranges
from traditional beta testing in one case… to
early alpha systems testing in another… to
consulting on design in a couple… to a
technology platform test for another. The
titles vary across genre and in scope with the
smallest effort being 10 people and the largest
being hundreds.
Looking back on your
history and career within The Syndicate, what
can you say is your proudest moment?
SyndCon is definitely our
proudest achievement. But in terms of “in
game” moments, the moments that make us the most
proud and that get talked about the most among
the team are the ones where hundreds of members
gathered to do something. Things like 10
or 25 raid boss fights are ‘neat’ but are not
the epic memories that last for years.
Rather, 200 people showing up to an enemy city
with trebuchets and catapults and burning it to
the ground is such a memory. Hundreds
showing up to film some in-game footage for the
Second Skin movie is such a memory.
Hundreds showing up for our community events
(like our Lottery events in Ultima Online) or
showing up for big guild gatherings like our
annual anniversary events in WoW where, one
year, we did a massive snowball fight with
hundreds of members. It is those super
large scale, shared personal experiences that
really make me proud as a member of the
guild. People from all walks of a life..
from all over the world.. coming together year
after year (since we have virtually no
turn-over, its the same people coming back time
and again).. and building a massive collection
of shared, personal, fun experiences.
What about the most
frustrating moment?
There are probably 2
categories of frustrating moments. One
would be those very early years of the
guild. On the one hand, I would not do
them over because they definitely helped shape
us into what we are today. On the other
hand, we had extremely poor recruiting practices
and as such had to deal with drama and
infighting the same as other guilds do
today. Now that we are past them, we have
a drama free, no turnover, massive guild where
everyone is friends with everyone. So the
result is something epic and special but it was
highly frustrating to live through.
The other category is when a developer asks for your help… you give them advice… they choose to ignore it (often because some executive level management doesn’t understand the big picture on how MMO communities evolve and work).. and the game takes a massive beating (or, worse yet, fails altogether) from its community. Those are rare but when they happen they are painful because you know they had all the right answers… right at their finger tips.. and you know the hard working development team was completely on board with that direction.. and someone, far removed from the reality of MMO success, made a decision that ultimately resulted in the failure of millions of dollars of invested capital.
If you could pick one to
truly highlight, what would you say is one of
the funnest times you’ve had with the members
in The Syndicate?
Hmmm… Picking one is tough
so I will go with something not within a game at
all. I will pick our 2005 Syndicate
conference. We were at Myrtle Beach.
We took a large group of members to go play
Paintball. We spent way too much money on
paint and had about 30,000 rounds of it to shoot
up. So after a few hours of playing we
still had thousands of rounds left.
Someone had the bright idea that everyone take
as much paint as they want and you can stay on
the course until it just becomes too painful and
you quit. Well, I resolved I wasn’t going
to quit. Long story short, we had one
crazy S.O.B. who apparently felt no pain.
He marched up and down the course getting shot
hundreds of times by my team and his team
(afterwards there was barely a spot on him that
wasn’t covered in nasty welts) driving everyone
from the field. Eventually it was just
myself left alive. I had no idea where he
was as I hid behind my barricade trying to seek
him out through fog colored goggles… only to
find out the bastard was right behind me.
He opened up… I whirled and opened up… blood
starts to run down my facemask… and I unload in
his crotch and down he goes. That
whole experience was insane (and rather stupid)
but one of those moments that lives on in guild
lore and was a superb team building and
friendship building experience.
What games are you guys
looking forward to as a guild? I read in
the Gameinformer article that you guys were
helping with a game that’s in it’s earliest
stages and I’m really hoping to see you guys
in Elder Scrolls Online.
– Elder Scrolls is certainly
a game that looks interesting. I’ve played
it and I enjoy my time getting to play it so I
am excited to see it continue to develop.
We are very excited about SOE’s upcoming
Everquest title. I can say absolutely
nothing about it except that what Smed and his
team are doing is something we are very excited
to see come to light. Wildstar has some
really cool aspects to it and Carbine is putting
huge effort into making a game that players will
enjoy so i continue to want to see that
develop. Some of the features they have
added are things I’ve wanted to see in games for
years. And then, of course, there is
Shroud of the Avatar. Richard was an
inspiration for our guild and has been a friend
and supporter of ours for years, and us of
him. We will definitely have a SotA
presence.
Troll Stomp Gaming
(.com) is a big fan, your guys’ guild is an
inspiration to respectful and fun-loving
communities everywhere. What kind of advice do
you have for someone who aims to create a
community like yours?
In our 2nd book (Beyond The
Legend which you can find on Amazon and on
Lulu.com) we have a 50 page section on our
S.U.C.C.E.S.S. formula where we go through all
of the steps that we feel are necessary to build
a strong community that stands the test of
time. That said, the fundamental building
blocks are: Define very clearly what you
wish to achieve; build a recruiting policy and
practice that supports those goals and do not
waiver from it; and then lead your guild in a
manner that is fair and consistent with those
values. If those 3 things work together in
harmony then the rest of the pieces fall into
place.
And as a final question
just for fun, what’s your favorite breakfast
food?
There is only 1 correct answer to that
question. BACON! BACON! AND more BACON!
So there you have it, the guild leader himself has enlightened us with some cool information and stories. I’m inspired again. Check out their website here and come back for more interviews in the near future!
Wow, great interview here. Not being into UO/WOW/etc I have actually never heard about the Syndicate, but this is really cool. I love how they have built a great community with basically no turnover, PARTLY because their recruitment process weeds out TROLLS (they get stomped during initiation perhaps). Can’t believe they even have their own books out there. I would be interested in reading despite not even playing these games before!