Guilds are a dime a dozen in MMOs today, be they small social guilds or hardcore groups that collect a few hundred players together. Most guildmates you play with will eventually leave the guild, making way for new members giving the game a try. But what if your guild could transcend the game it was formed in, creating a community that stayed together and moved from game to game? The Syndicate is one such guild, boasting a membership of 1,200 players and a 95% retention rate. The organisation celebrates its 16th anniversary this week, having been born as an online community before the release of Ultima Online.
The Syndicate is currently active in Ultima
Online and World
of Warcraft, having previously been
active in EverQuest,
and other games. All members agree to follow a
charter that forbids stealing, cheating,
non-consensual player-killing, and immature behaviour.
The Syndicate takes its identity so seriously that
it's even trademarked its name and has worked with MMO
companies to rename guilds using it. Developers have
in turn taken advantage of The Syndicate's huge
community size and code of conduct to beta test
upcoming games. With its 16th birthday behind it, the
guild predates most MMOs on the market today and is
still going strong.